Oh, the places I’ll be

Leaves are turning, weather’s chilling, Keynote’s revving. Time to hit the road for the fall circuit of conferences, talks, and meeting folks. It’s going to be a crazy slide to the end of the year with two projects launching amidst all this.

Personal Democracy Forum – Europe
Barcelona, Spain
4th-5th October 2010
#pdfeu

City Camp London
London, United Kingdom
8th-10th October 2010
#ccldn

IBM Place Summit
Cambridge MA
Oct. 16-19

Open Cities 2010
Washington, United States
4th-5th November 2010

Full travel schedule here. There’s also a great new social site for tracking conference attendance at Lanyrd.

Lessons from unmaking urban mistakes

Over there, a woman’s walking down a city sidewalk.

Woman on a city sidewalk

She’s doing all kinds of things at once: walking, texting, presumably not being hit by a biker, even perhaps being stalked. Framing this in terms of interaction design, we might think of it as a moment of simultaneous navigation of multiple information interfaces. One of these interfaces is rarely thought of as such; it is the skin of the built world: the sidewalk, curbs, building entrances, shop windows, signage, and welter of moving elements (human and machine) that cross her path. Another is digital: the menus of an iPod, or an application on a smartphone, a GPS map, an SMS keyboard.

Thinking more deeply about only these two — the interface of the street and of her device — it’s clear we’re considering two highly designed modes of interaction. The first by architects and city planners, the second by computer engineers and UI designers. Millions of times a day in a single city these two interaction modalities are layered on top of one another. Now consider that the two communities of practice that develop these interfaces rarely interact, much less formally share knowledge or design in tandem. This is a problem, for both communities partake of city-making.

There aren’t many truly complex things the human race has been making longer than cities which is why it seems irresponsible to me that the participants in what Adam Greenfield calls read/write urbanism would not look to the historical record for insight — especially as we seek to learn from the mistakes we’ve made with the built environment.

But what does this actually mean?

Let’s use one example that currently enjoys a lot of debate and which has had a direct impact on the above pedestrian scenario: urban highways and the various movements to undo them.

A Transit Program For The Los Angeles Metropolitan Area, 1939

A Transit Program For The Los Angeles Metropolitan Area, 1939

Planning for urban freeways in the first half of last century is often obscured by the white-hot glare of construction that followed from the US Federal Highway Act of 1956. Early 20th century designs emphasized intra-metropolitan mobility, supplementing the dense grid of cities with multiple interchanges, relatively small facilities, and overall attention to harmonizing with the urban fabric (as with multiple central parkways, in the map above). These early freeway designswere built to integrate holistically with other modes of transportation such as railways and bus lines and some even included land redevelopment as part of the construction plan. Because these plans grew from the city itself so, at this point, did the funding mechanism: property taxation, bonds, and special assessment districts (source: JAPA, “Planning for Cars in Cities,” Brown et al, 2009).

This mostly-local method of funding was not adequate to the scale of superhighway infrastructure being planned and so the trajectory of development followed a different course. With centralized funding from the federal Highway Act, itself fueled by new gasoline taxes, the engine of interstate highway construction roared to life. The arteries being built — call them vehicular broadband — eventually stretched through and into the nation’s cities, despite Eisenhower’s initial plan to terminate them at city limits. As the responsibility for construction fell to federal engineers with a different set of priorities than local city planners, nuanced integration of the highways with the urban landscape was largely forgotten.

Traffic on the Harbor Freeway, I-110, July 24, 1958.

Traffic on the Los Angeles Harbor Freeway, I-110, 1958

There was a lot to praise about the Interstate Highway System. High-speed transit and increased mobility changed the very culture of America, permitting easier mobility, increased opportunities for employment, and a broader discovery of the nation itself. But these highways had unintended consequences too. The demand for destinations along the highways induced a period of development that has led to sprawl, exurbia, and an entire class of highway-only development.

In urban areas the effects were compounded by the density of travelers, leading to congestion and pollution. Worst of all from the holistic perspective of the city, urban highways sliced through neighborhoods, disconnecting the human-scale interactions and pedestrian mobility that had defined the street-level vitality of city life. Urban highways often blighted, segregated, or simply erased communities while creating both a physical and psychological barrier to local movement.

By the end of the 20th century some municipalities had come to understand the adverse consequences of urban highways. Portland led the way in 1974 with the demolition of its Harbor Drive Freeway. Other highway removals or reroutings included the West Side Elevated Highway in NYC (after a collapse and contentious public debate), the Park East Freeway in Milwaukee, the Embarcadero Freeway in SF, and most famously the burying of the I-93 highway in Boston known as the Big Dig.

Though all related to unmaking highways, these projects were the result of quite different initial circumstances, engineering approaches, and political machination. And yet each project was an attempt to undo damage done to the urban fabric, to correct a mistake. What might we learn from these examples as we consider the information architecture of cities?

(1) Unintended consequences accompany any design of a complex system.

It would be hard to argue that designers intended the linear parking lots that many of our city freeways have become. They simply did not understand the nature of induced demand: build it and they will come — at which point you’ll learn that you didn’t build it big enough. This is cyclic, congestion-abetting design, however unintended.

Yet I mean not to equate unintended here with negative — at least not entirely. Take the construction of I-93 through Boston’s central business district. There’s no doubt it rended the city in ways its still suffering from, but as the elevated roadway curved northwest at Atlantic Avenue it effectively created a wall between the North End, Boston’s oldest residential community. In important physical and psychological ways, the North End was preserved by this severing of the formerly continuous urban fabric. (While many in “urban renewal” circles saw the North End as blight to be removed, the publication of Jane Jacobs’ Death and Life of Great American Cities is credited with preventing it from being razed as Boston’s West End had been shortly before.)

The North End’s Little Italy neighborhood is arguably the most authentic in the US. The scale of interaction is utterly human, its streets and buildings echos of usage rather than overlaid standardization. One need only look to the Disneyfied Faneuil Hall marketplace just to the south to see what commercial development of a historic area could have meant for the North End. The urban freeway as an unintended factor in historic preservation.

Big Dig, before and after

Left: I-93 cutting through Boston's central business district. Right: The Rose Kennedy Greenway built atop the buried highway.

But I-93 has been buried and the barrier to pedestrian movement to the North End is mostly gone. And so is the barrier, perceived or real, to the forces of gentrification and large-scale development that characterize so many historic districts today. The consequences of this remain to be seen.

One might point out that high-performance computing today gives us the ability to model complex system dynamics, simulating possible outcomes of given decisions. But these are early days — and even if a truly comprehensive, responsive city simulation could chart the probability curves for every possible outcome we’ll always have to confront decisions that have implications for a future further out than we can currently predict. (Note that early supporters of the automobile in cities rested much of their argument on a very obvious environmental benefit: cars didn’t leave piles of poop in the street.)

So, while technology does not seem to offer short-term hope for predicting the unintended in complex systems, the invisible architecture of data and services does afford more nimble rearrangement and redeployment than do viaducts of concrete or steel girders, at least in theory.

Cities, of course, are a model of resilience. Buildings learn, the street finds a way, patterns of usage can be reshaped — albeit with the pace of a medium made of brick and mortar. In this way, but with far more speed and flexibility, the architecture of information and services in cities can be built not to prevent unintended outcomes but to enable them. If we agree that inadvertent outcomes are unavoidable in sufficiently complex systems such as cities, then the opportunity we’re presented with in matters of digital design — the lesson, so to say — is that extensibility should be a primary goal. It must, above all, encourage adaptation.

William Gibson tweet

(2) Throughput is not connectivity.

The goals of the Interstate Highway System were simple enough: increased volume of movement at increased rates of speed with fewer accidents. (It is no coincidence that the frontispiece to the 1968 “The Freeway in the City” report to the Federal Highway Administration used this iconic 1909 photo of congestion at Dearborn and Randolph in Chicago.)

It seems likewise simple enough to note that vehicular broadband (a measure of volume-over-time) is not the same thing as mobile connectivity. Yet this misunderstanding — or willful blurring of two very different things — is the mulch from which so many problems with urban freeways grew. Plowing into the dense grid of local thoroughfares, superhighways sacrificed distributed human-scale connectivity of points A through Z for high throughput from point A to point B.

Cities have always been proto-internets of connection and interaction. There’s never only one way to arrive at a destination in a city; multiple routes make cities both diverse and fault-tolerant. But if we extend this analogy — or, rather, make it less of an analogy — to think of cities as information-processing machines, there are some fairly clear lessons to be drawn as we consider communications broadband and the larger implications it has for community connectivity.

Urban waterways, roads, and rail links are all networks of information as well as of goods. There’s value in these networks: information is moved, consumed, changed, combined and created. But there’s a finer level of detail too: at the human scale value is created by observation, being observed, and chance encounter. It’s a physical infrastructure that permits multiple channels of information flow — and this makes for a more efficient, diverse, and redundant system.

Diverse elements catalyze connections among themselves

Diverse elements catalyze connections among themselves

In their excellent Information Architecture of Cities L. Andrew Coward and Nikos A. Salingaros make this point most forcefully, assigning the term “fractal loading” to the ability of a single channel (in this case a sidewalk) to carry multiple forms of interaction.

A primary information exchange is a pedestrian going from one point to another. He or she observes things that are unrelated to the primary reason for movement. This information is functional; it can recommend secondary behaviors to the observer who is executing a primary information exchange. A successful city is one in which even simple movements are a rich and rewarding experience. Urban space therefore works by violating the “functional” rule of twentieth-century planning. Successful urban geometry serves a multitude of needs on distinct scales; some strictly functional and others pleasurable.

Walking to an appointment in a European capital (indeed, in most of the world’s cities) can be more pleasant than a drive to achieve the same end in a North American metropolitan area. In the former case, one sees other people, some of whom one might wish to talk to; observing others may provide clues on social currents and interactions; window displays provide information on available products and services, etc….

Fractal loading has the crucial feature that removing the largest level of scale leaves all the other smaller levels of scale intact. Not having to execute a definite errand, undirected wandering in informationally-rich cities allows the visitor to accept recommendations offered by different visual environments, and to discover the results of such movement. It is thus possible to learn the rich and complex “visual language” of an unfamiliar city that has only changed gradually over hundreds of years. By contrast, in a non-fractal deterministic environment lacking all lower levels of scale, if you don’t need to go somewhere, you will most certainly avoid doing so — every movement is a chore, with nothing new to learn.

Non-fractal, deterministic, monofunctional — all descriptors for urban freeways, inhibitors to the kind of freeform interaction that have characterized cities from their inception.

The lesson for digital design for urban spaces is less obvious than it seems. Certainly there’s a corollary that can be made between the coming of vehicular broadband and communications broadband to the inner city. But the repercussions are not the same. Neighborhoods that lay in the path of urban freeways were ripped asunder in a way that fiber optic cables coming through will not do.

What we learn from a privileging of throughput over interconnection is that both are needed. Too often our discussion of the digital divide of connectivity focuses on getting the bandwidth in, leaving how it will be distributed and, most importantly, why it matters as an afterthought. For broadband to catalyze community and development in a city, an architecture that foregrounds people-centric interconnection needs to be laid. (We might call this second kind of digital divide one of digital literacy.) Otherwise it is just a wide pipe of little relevance, such as freeways that stretched to the coasts must have seemed to the people that experienced their ill-effects at street level.

There’s a good deal of funding available for broadband and urban initiatives such as Chicago’s Smart Communities Program seem like the beginning of an understanding of the local, small-scale work required to capitalize on large-scale connectivity. As more of the city itself becomes part of the network and as we move away from thinking of computers and mobile devices as the sole points of tangency of interaction we must remember that throughput means nothing without a diverse set of input/output choices.

(3) Catastrophic failure is an opportunity.

This should sound a chord familiar to those who preach “never waste a good crisis” in our current economic recession and it isn’t particularly novel — but the kinds of catastrophes that have befallen urban freeways is instructive.

Firstly there’s structural collapse. By definition urban freeways are grade-separated; it’s the whole point of permitting faster travel without colliding with local traffic. But this separation incurs engineering complexity and where there’s complexity there’s failure.

San Francisco Embarcadero Freeway demolition

San Francisco Embarcadero Freeway demolition

The 1989 Loma Prieta earthquake damaged transportation infrastructure throughout the Bay Area, prompting dozens of large-scale changes to urban connectors and bridges. One damaged artery, the Embarcadero Freeway, had been the focus of a failed campaign years earlier to demolish it and reconnect the city waterfront to its downtown. Even with the collapse, citizen opposition to demolition remained high (especially among local merchants who feared that the effects of the earthquake on their business would never abate if the freeway were not rebuilt). Eventually public opposition diminished and dismantlement begin in 1991.

The ultimate demise of New York City’s West Side Elevated Highway began in 1973, ironically, when a dump truck overladen with asphalt for repairs to the roadway caused part of the upper deck to collapse. Unintended outcome, indeed.

These failures were moments that demanded city leadership and community involvement. They forced people to think deeply about the effects of city freeways in a way that rarely occurs when a system is functioning nominally (if not optimally). Yet a less obvious form of catastrophic failure — social and environmental — characterizes urban freeways. These are slow-burning effects, and much-contested, but their cumulative effect (vehicle exhaust on public health, economic depression of formerly vibrant areas, cultural fragmentation) often amounts to a more powerful argument for redress than even collapse. And the solutions often solve more than the immediate problem. That is, when the problem is understood as not being solely one of engineering, having wide-ranging effects, the solution can be crafted to address the broader systemic ramifications.

Our urban information architectures have not yet suffered such catastrophe, but we should be mindful that the potential for such in a hyper-connected world of interactive urban elements lends itself even more readily to system failure. Certainly this is a lesson in redundant design, but more than anything it should highlight the infrequent opportunity that large-scale failure presents to those who envision a different way. In addition to planning for system failure of our nascent networked urban spaces we need also to look to the already-built failures of the tangible city for opportunities to redress them in new ways.

(4) All change is system-wide change.

Too often urban roadway remediation focuses narrowly on the merely infrastructural when really what needs undoing are the broader systemic effects.

One way to visualize the myriad follow-on effects of changes in a city is the practice of system dynamics. This approach, which uses positive and negative “causal loops” to show interconnection, has a varied history in its application to urban matters, but has received renewed interest of late with the sheer amount of data at our disposal and the maturing of analytical tools.

Consider this often-used example of system dynamics at its most basic.

Chicken and Egg

An increase in eggs forms a positive causal loop because it yields more chickens which also yields more eggs, closing the loop. Yet more chickens invariably leads to more road crossings (a positive vector), but more road crossings (i.e., encounters with motor vehicles) diminish the number of chickens, which closes the loop negatively. For this linked dynamic not to collapse on itself the number of chickens created from eggs needs to be greater than the rate at which they are killed off by getting to the other side of the road. And of course, this chart is unrealistically simplistic.

Chicken and Egg (complex)

This loop introduces variables in the process of eggs becoming chickens, including hatch rate and egg-laying rate, which are influenced by farmer hunger, weather, and chicken health — the last two of which are also variables in the frequency of road crossings (i.e., less when the weather is poor or chickens are not strong enough to make the journey).

Now imagine we’re not trying to map chickens crossing roads, but people, goods, and automobiles transiting a network of roads, each with different constraints and affordances. It’s the realm of the hellishly complex — though not necessarily chaotically so. It can be mapped and it is being mapped (trust me on this one), but the point is that, well before the graph looks like a spaghetti bowl, it becomes apparent that there’s no such thing as an independent action much less an independent system in a city.

The Big Dig and burying of the Central Artery in Boston is again instructive. Where once the elevated highway ran right through downtown is now a linear park system known as the Rose Kennedy Greenway. It’s a beautiful, mostly green strip of reclaimed space that, for every instance you’re reminded of how much more they could have done with it, you’re equally impressed that it was done at all.

But it is a perfect example that removing a variable from a system (in this case the highway itself) does not remove its effects. Downtown Boston spent over a half century responding architecturally, psychologically, and socially to the highway that carved through it. Much of this response consisted of ways of actively avoiding it, crafting better views, or leaving the area altogether for less fumy, congested climes. Put another way, the elevated Central Artery caused secondary growth patterns around it like a fencepost that alters the growth of a tree. Remove the post and the tree’s still warped.

Rose Kennedy Greenway

North End, Boston

The Rose Kennedy Greenway (top image) does not re-establish human-scale transit in the way that existed before the coming of the highway or as it does in the North End (bottom image) because the Big Dig did not concern itself with the secondary effects — the cross-system effects — on the urban tissue surrounding the highway. The Greenway is a phantom limb, a linear park that too precisely echoes a well-landscaped median, which still serves as what Kevin Lynch described as an “edge” (though not nearly in the way that the elevated roadway did).

The bitter irony is that the structures that were built to limn the edges of the Central Artery mostly turned away from it (towards the water or downtown), or thrust upward, or engaged in businesses that had no need for street-level interaction. These remain today and are a primary reason that the Greenway has not fulfilled its potential.

The lesson here? More explicitly than anything in the built environment, technologies of networked interaction cut across multiple systems. Effects ramify outward from causes much more rapidly, potentially causing cascading failure or outage. To understand the city as a system of interdependent systems should be the foundation of any information architecture that seeks, as Adam Greenfield puts it, to enable “lives in a dense mesh of active, communicating public objects”.

In the end — and one reason cities are so endlessly adaptive and unique — all urban tissue is scar tissue. As we co-create the second city of information and services we need only remember that there are plenty of ways to deal with scars, from covering them up to highlighting them as unique differentiators.

(5) It is easy to confuse the use of a system with the need for a system.

When the West Side Elevated Highway in New York City collapsed and was shut down over half the traffic it had formerly carried simply “disappeared”. Despite doomsday scenarios of the traffic that would flood into Manhattan, motorists adapted, changing routes or using other forms of transportation. Being multicursal, the city grid was well-situated to absorb the traffic that remained. Obviously this is much easier to do in a city with rich transit options, but the point is valid nonetheless. In a situation where a medium induces demand the removal of supply often means the removal (or at least mitigation) of that demand. (It causes one to wonder if all the expense of burying the Central Artery in the end was worth it. Might a grade-level boulevard simply have been sufficient?)

Confusing usage with need can be a convenient political tactic as it appeals to a superficial kind of “common sense” (e.g., “I do this every day, so obviously I must need to do this every day”), but more often than not it is merely an avoidance of thinking through consequences or distrust that people can adapt to new circumstances.

High Line 20th Street looking downtown

The High Line at 20th Street, looking downtown

Not only does this happen daily in smaller ways as motorists re-route due to road construction, but it overlooks even more radical examples of transportation infrastructure re-use in cities such as the High Line elevated park in New York City. The use of this linear public space has nothing to do with the need to remove dangerous freight traffic from city streets a century ago. A combination of lucky preservation of a private right-of-way, an engaged and creative public organization, and sufficient sources of funding all allowed one use to supplant another, totally irrespective of need.
Churchill supposedly said “We shape our buildings; thereafter they shape us,” but he forgot to close the loop. Our infrastructure certainly shapes us, fostering a sense of needing the uses for which it was designed. But humans are highly adaptive and as our needs change (due often to other effects of the city-as-system) so our usage evolves, changing the shape of the infrastructure itself.

The lesson here is a twist on the first point, above. Not only must we design for extension and adaptation, but as we embark on an empowerment of citizens through networked technologies we should recall that urban functionality has often been legitimized a posteriori, citing follow-on usage as proof that a particular solution was necessary. (A particularly deadly combination when coupled with the form-follows-funding pattern that doomed the early, localized designs for urban freeways last century.)

This fallacy will be even easier to rest on in the world of rapid prototyping and lightweight deployment of services. The runaway success of Twitter, for instance, is no proof that people needed 140-character status updates. It is proof that Twitter as a service was adaptable enough to accommodate unforeseen kinds of uses. Viewed as a platform rather than a specific application, both Twitter and the elevated metalwork that became the High Line foster new usage in a way that should inform any urban information architecture.

(6) Data alone is not sufficient for problem-solving, but an involved community informed with data just might be.

A few weeks ago I attended a Chicago community information meeting for residents of the wards impacted by the structural end-of-life of the Western Avenue overpass. This elevated stretch of roadway runs about 1,000 feet and allows motorists traveling north-south on Western to bypass the light at Belmont and Clybourn. It was originally designed to divert traffic away from the crowds that formed at this intersection, the entrance to the once-great Riverview Amusement Park.

This viaduct forms part of the western edge of the neighborhood I live in. Like much road infrastructure built in the middle of last century, it needs to come down for reasons of material fatigue. The question is whether to rebuild or try something different. The goal of the informational meeting was to express the city’s point of view in a project to build an at-grade intersection where the viaduct now stands.

Looking East

Looking south

Like the Central Artery/Rose Kennedy Greenway, much of the environment around the viaduct has responded in the last fifty years by remaking itself into something that no longer needs the pedestrian interaction that so characterized the amusement park intersection before the overpass. One side is big box retail and expansive parking lots (and a massive police station); the other is a somewhat shady assemblage of businesses and residences that do not invite chance inquiry or, if they do, are playing precisely off the hidden nature of their facades (i.e., Underbar and The Viaduct Theater). Adaptability reigns.

The session was eye-opening personally, bringing together local residents, three aldermen, and the engineering firm hired to survey the options. Set up like a science fair project, representatives from the firm were stationed at a dozen or so posters that started with the problem and ended with the proposed solution.

If you have made it this far in the post you will not be surprised to learn that I favor the deconstruction of the overpass. So I was amazed to hear residents ardently supporting it, not for any transportation benefit it afforded them (a good portion of neighborhood residents must drive out of their way simply to get on it), but for the barrier it forms on the edge of the neighborhood. They preferred the way the wall of concrete prevents people from “cutting through” side streets. Other motorists, presumably not neighborhood residents, loved the unimpeded travel, so rare anywhere in the city. Though how much travel time one can save going 1,000 feet over surface traffic causes one to wonder about perception versus reality.

travel times

Infographic from the Western Avenue Corridor Improvement Project

The engineering firm wondered this too and offered the above illustration of projected travel times for the two options, in table form below. (Both are projections because a rebuilt overpass will conform to new standard widths and have different characteristics than the current roadway.)

overpass boulevard
northbound 7:50 6:00
southbound 6:20 4:30

Clearly the data shows that travel times will improve in new at-grade boulevard, right? Well, yes, but even putting aside the opaque methodology and lack of current travel times in the chart, there are so many factors that were not quantified on the chart as to make it suspect. What happens to the non-arterial street traffic? How might travel times at this intersection be affected by the much more substantial plans for diverting (even burying) the intersection at Fullerton/Elston/Damen? With a newly human-scale intersection, have inevitable slow-downs caused by pedestrians been included in the calculations? Perhaps all of these have been accounted for, but it wasn’t obvious and, most importantly, the data isn’t easily reviewable by the public at large.

I’m still all for tearing down this blight, but I’m less convinced the method of community engagement deserves praise. Few people who held one conviction left with a different one when the meeting concluded and the city was, in the end, free to proceed with its plans (should funding avail itself).

There’s a better way and I believe it can found upon the fertile middle-ground between urban planners and interaction designers — the two communities of practice not noted for close ties at the outset of this post.

We’ve got more data about cities than we know what to do with. It’s lying in archives, published on government websites, being sensed from instrumentation in the environment, deduced from aerial imagery, and built from the ground-up by citizens updating, tweeting, and texting a kind of pointillist painting of city life.

There’s simply no reason that we can’t design tools to bring city-dwellers into a closer relationship with information that can inform their choices. All the raw materials are there: data, visualization, analytics, and tools for socializing one’s insight or commentary. This would not obviate the need for town hall meetings or public presentation of a city’s plans, but it would equalize the power imbalance, bringing a Jacobsian emergent planning ethic to a suasive critical mass that can interact with top-down planning around a common set of facts.

I’ll close by outright quoting Adam Greenfield, a voice in the field of networked urbanism whose echoes you’ve heard throughout this post.

I’ve always taught my students that if you scratch a New Yorker, you’ll find a committed urbanist — someone with intense and deeply-held opinions about the kind of trees that ought to be planted along the sidewalks, or the right way to organize bike parking, or ways to reconcile the conflicting needs of dogwalkers and parents with children in city parks. And the same thing, of course, is true of Mancunians, Singaporeans and Cariocas.

The point isn’t that all of their notions are going to be fair, practical, practicable or even remotely sensible, but that an immense body of pragmatic insight and — more importantly, in my view — passion for the city is going untapped. Pundits, bobbins and bureaucrats talk constantly about improving the efficiency of municipal services, but if improved information is a driver of that efficiency, why aren’t we even trying to gather all the incredibly rich data that’s just lying there, more or less literally begging us to use it? We have the tools, we have the models, we know what they’re good for and where they fall down. It’s past time to build on this experience and bring its lessons to bear on the places we live.

Past time for sure. But not long now.

——–

Further reading:

Frameworks for citizen responsiveness, enhanced: Toward a read/write urbanism, Adam Greenfield.

Highways to Boulevards, Congress for New Urbanism.

The Information Architecture of Cities, Andrew Coward and Nikos A. Salingaros.

Planning for Cars in Cities: Planners, Engineers, and Freeways in the 20th Century, Brian Taylor et al.

Rethinking Urban Freeways, Mark de la Vergne and Anuj Bhandari.

Metropolitan Information Architecture and other mouthfuls

Returning to my info design roots this weekend as I give a talk at the IA Summit in Phoenix on city design. But this one’s a bit different. It’s a call to arms, the other half of a talk I gave last year to architects of the physically-built environment. I’ll be presenting with my grad school colleague and pal, Don Turnbull. Here’s his preview and the full details. UPDATE: Here’s audio from the talk and our slides.

Stretching a bit further, I will be speaking at the Metropolitan Planning Council of Chicago on April 21 on a panel called Talking the Walk: The Importance of Pedestrian-Friendly Public Spaces. I’m honored to share 90 minutes with Sam Schwartz and -Joe Gonzalez- Mike Toolis and am fully prepared for quizzical looks as I try to explain the importance of walkability from the perspective of information network design. Full details here. UPDATE: Recap here.

PS – Mouths-full?

SXSW panel preview: The City Is A Platform

cityisaplatform_400.jpg

Time for the annual pilgrimage to Austin for South By Southwest. I’ve been on panels before but, with zero disrespect to previous co-panelists, the one I have currently lined up is going to be really freaking good, maybe the best ever. Here’s detail.

Tuesday, March 16
11:00 AM
Room 9ABC
Austin Convention Center

[Add to my.sxsw.com or sitby.us.]

The panel is a great cross-section of perspective on networked urbanism. We got non-profit, academia, start-up, city government, and faceless mega-corporation (me).

Ben Berkowitz runs SeeClickFix.com, a tool that allows communities to report non-emergency issues to those responsible for the public space. This app has changed the conversation around civic engagement and prompted a number of municipalities to rethink their 311 strategy. Also, NPR likes it.

Assaf Biderman is the Assistant Director of the SENSEable City Lab at MIT. The work from the lab itself is amazing (flying LED robots, trash-tracking, city bikes that are also environmental sensors!), but it also approaches art, having been featured at the Venice Bienalle, Centre Pompidou, and Ars Electronica. Also, he’s the suavest panel member.

Dustin Haisler is the CIO and Administrative Judge for the City of Manor, Texas. Words can’t do justice to the amazingness that is Dustin. But a link might. He’s just completely rewritten the rules of city governance and engagement. Also, he’s younger than you.

Jen Masengarb is an Education Specialist at the Chicago Architecture Foundation where she educates the public about cities and the built environment. Jen gets what it takes to translate the urban world for its citizens and is a template for how we might do so in our second cities of data. Also, she’s the femalest member of the panel.

And then, me, of course. I’m just stewarding the awesome above.

We’re going to tackle three question areas, broadly.

  1. What is the physically-built urban environment’s relationship to the digital environment that is being built atop it? Put another way, is there a mandate for information architects to be thinking as critically about cities as they do about websites?
  2. What is the design imperative: how do we train the makers of today to think about the city as a platform?
  3. What is the role of citizens in this design? This is different than focus groups and user studies. Citizens shape the machine that is the city in completely indirect and informal ways.

If you’ll be in Austin for South by Southwest — and you’re hanging around until the last day of Interactive — I’ll bet you a taco and a beer you’ll learn something from this panel.

Recap post and podcast to follow.

Cooking as ancestor worship

My wife comes from a long line of exemplary cooks. She works the kitchen by instinct, mixing, matching, improvising. She’s economical, mindful of but not enslaved to kids’ eating schedules, and treats recipes as inspiration rather than prescription. When life gives her lemons she makes lemon meringue tart.

This is no way describes my approach to cooking.

For one, I have no sense of proportion or timing. When I get it in my head that I am going to cook I can rarely tolerate not cooking — from scratch — every last damn thing. Call it a sense of cheating. If it can be made rather than poured from a can, I want to make it. It’s such a problem that there’s even a mild irritation that I can’t actually provision the milk or beef or rare vegetables from my backyard.

Which of course means that dinner is rarely served before 10 PM on the nights I cook.

Normally this little mania takes the form of Italian cooking, specifically Southern Italian, usually from the region of Basilicata. Lots of reasons for this, mostly having to do with family heritage (copiously covered previously).

Last week, we made ravioli, with a twist. The particular recipe comes from my great-grandparents’ hometown of Barile, a village long-steeped in Albanian tradition. Ravioli alla albanese has been described as “dessert and dinner all in one” because the ricotta filling, called gyuz, is sweetened with sugar and cinnamon. Full ingredients and recipe.

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The ricotta was fun and surprisingly easy. One gallon of whole milk plus one quart of buttermilk, heated to 175° until the curds start to separate. You then ladle the curds into cheesecloth and drain. Add your chosen seasoning and the fluffy warm filling is ready to go.

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Hand-making ravioli, on the other hand, was an extraordinarily laborious undertaking. We’d made pasta from scratch before — with an electric machine — but that won’t do for the sheets that form the ravioli pillows.

So we borrowed a friend’s hand-crank pasta machine. Problem was, it had no clamp to secure it to the counter which, if you’ve ever tried forcing dough through a tiny metal slit, was no fun at all.

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Well, that’s not entirely true. Getting it right was immensely satisfying.

Once you have the sheets you use this fabulous little slicing/pinching wheel specifically for ravioli. This gives you the pillow “casing” into which you put the ricotta. You have to make sure the edge seals firmly as you will shortly be plopping the ravioli in boiling water and don’t want filling exploding everywhere.

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The recipe calls for meatballs and tomato sauce as accompaniment and here is where the from-scratch obsession shows its ugly underside. These sides ended up being two separate meals entirely. For one, the fist-sized meatballs came from a Neapolitan recipe that includes grated Parmesan, garlic, basil, oregano, and nutmeg (vetoed by wife).

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The sauce, however, wasn’t really a sauce but a ragù, basically an entire meal in a pot.

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You pound pork shoulder flat, line it with pancetta, then fill it with a yummy payload of garlic, parsley, chili powder (hallmark of this region), nutmeg (vetoed), and pecorino or parmesan. Add white wine and canned whole tomatoes and simmer forever.

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In a nutshell what you get after simmering this pork bomb is a sauce for pasta and a second meal, which we didn’t not even attempt to eat on the night in question.

All in all, a fantastic experience, though perhaps not one best-suited for a weeknight. Let me know if you’d like detail on the ingredients or process.

Full photo set here.

See also Spaghetti All’assassino and Lucanian risotto.

Ambient informatics through the rearview mirror

In 1998 I was nearing completion of the grad program at Georgia Tech in Information Design and Technology (now called Digital Media), cutting my teeth in the theory and practice that I use to this day. But some of it, like the project below for a course in Human-Computer Interaction taught by Greg Abowd (basically this class), only seems really meaningful nearly 12 years on.

Sonopticon was a team project to build a prototype of an automobile-based ambient sensing and heads-up display. We didn’t have to build a car that knew its surroundings — this was HCI, after all — but we did have to explore the issues of what it would be like from a driver’s perspective.

My wife and I took the car out one day (this is how you do anything in Atlanta) and filmed scenarios for later editing in After Effects. The RealVideo files (!) are gone, but some screenshots still exist, which I have strung together below. It’s laughable, really, the quality and overlays, but it conveys some interesting concepts that only now are becoming technically feasible. If the city of data really is coming into being, this is part of it.

And just because I’m channeling 1998 I’m gonna lay this out in one big honkin’ table. Take that CSS absolute positioning! (Best viewed in Netscape 3.0.)

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Ignition

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Sonopticon activated

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Mirror check

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Caution avoidance alert

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Entering I-85

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Active Noise Cancellation

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Emergency vehicle detected

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Visual confirmation

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Vehicle passes

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Upcoming construction

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Blind spot check

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Vehicle moves into blind spot

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Visual confirmation

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A satisfied user

What’s funny to me all these years on is how my focus has shifted so decidedly away from augmenting the automobile to enabling an infomatics of the human-scale city, pretty much the opposite of what the car has done to our metro regions. Though I suppose making cars more aware of their surroundings is the one step towards this vision.

The full project write-up is here, if you are so inclined. I think we got an A.

(By the way, the car used in this demo is the one-and-only MySweetRide.)

Off the grid

BLDGBLOG has a wonderful post up comparing the way the building in the original Die Hard movie is used by the hero John McClane in every way except how it was designed to be used.

McClane explores the tower—called Nakatomi Plaza—via elevator shafts and air ducts, crashing through windows from the outside-in and shooting open the locks of rooftop doorways. If there is not a corridor, he makes one; if there is not an opening, there will be soon.

It’s a great essay, especially as it explores the real-world tactic [PDF] of Israeli troops who move through urban theaters by carving a path through the walls of adjacent buildings to remain unseen from the air or the street. (There’s also a fascinating digression on the way the new Bourne films use the city as a kind of weapon itself, contrasted with cities as mere setting for the gadget-dependent James Bond.)

But the main thrust of the piece comes from Die Hard: “[McClane’s] is an infrastructure of nearly uninhibited movement within the material structure of the building.”

This is the idea of the building as a network. And it scales up.

Our networked technologies already give us this sense of “uninhibited movement” within information space. If we consider the book an architectonic form (the Latin stanza means “room” after all) we see the emergence of the same dynamic of a decade ago when hypertext came into popular consciousness. Hyperlinks and unique IP addresses allowed us relatively uninhibited movement through a landscape of information, jumping to and fro, outside the linearity of the millennia-old codex.

I think what BLDGBLOG is pointing out are the cinematic imaginings — and military exigencies — that prefigure the way we increasingly think of the networked urban space as a mutable environment that can be bent to our will. It isn’t uninhibited in the truest sense (there are still walls to be destroyed or network outages to be dealt with), but barriers to movement are less dictated by the grid of streets and buildings than governed by another layer of experience, grounded in data and sensors.

Kazys Varnelis makes this point in another, powerful way:

In this condition of total urbanity, maps as navigational tools for the physical traversal of space are supplanted by intelligent maps for navigating a contemporary space in which the physical becomes a layer of data in a global informational space. If that space is created by society, it is also a space that, in its massive complexity, has become unknown to us, a second nature simultaneously also a second city and the space in which today’s identities are being formed. Much of this world is invisible and it is the task of the designer to help us understand it.

Intelligent maps — and a least a small number of films — help us think of the city as a platform for our own uses, related to but not wholly confined by the way it was physically built.

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The physical city grid is vital, but even before networks and mobile technologies came to be the grid was made permeable by human need. Consider the Chicago Pedway. It’s an official but disjointed way of maneuvering through the central business district, initially constructed to give people a way of moving around safe from the elements. The Pedway is a series of tunnels and bridges that allow covered movement, wholly apart from the grid of streets and sidewalks. Desires lines, it seems, can sometimes be concretized. (As many of the diagonals is city street grids attest. Diagonals are often some of the earliest routes in the area showing human movement along paths of least resistance — or animal trails — that pre-date major settlement.)

There are thousands of other ways of moving through the dense city space that are, for now, merely habitual paths inside the heads of city pedestrians. Shortcuts through alleys, building lobbies, detours through subway connectors, or just routes that align with well-covered sidewalks. It is only a matter of time before these crowd-sourced paths of least resistance are made available via the network. (We’ve seen it in experiments like the “paths of least surveillance”, which of course is why the Israeli army does what it does.)

Of course, all dense, diverse urban areas would have walkscores of 100 if one could walk through walls. But we can’t and I’m not advocating the build-out of a completely porous physical environment or a LEGO-style recombinant cityscape. (Mark Z. Danielewski’s Tardis-like House of Leaves depicts one creepy end of this particular vector.) Constraint is as important as mutability. What’s physically available is as important as the ability to get to it.

But our concept of the city — what we can do with it — has changed because of the layer of networking and data that co-exists with it. Certainly ease of movement is increased, as is the act of information gathering (about nearby friends, businesses, and resources). But this is the low-hanging fruit. The real opportunity, it seems to me, comes from the analogy of the move from printed information to networked information: the ability we’ve been given to write to the space as well as read from it. Living in an architecture of information, we can more easily participate in its construction than we can with the physically built-environment. This is our right, if not a kind of civic duty for the information age. (More on this topic in a future post.)

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The video game Portal is interesting to consider as a kind of embodiment of a mutable environment environment that still partakes of rigorous constraint. In Portal you move about a highly orthogonal, multi-room architected space with a gun that can blast “entry” and “exit” portals — basically teleporters. You can’t create portals just anywhere, though, and often you’ve link yourself into a corner. It’s surprisingly fun (and good for kids who like blasting things, minus the carnage). The point, I think, is that there’s a certain deep human satisfaction in carving one’s own path, bending a physical space to one’s own needs. Portal, like our tools of networked urbanism, succeeds by meeting that basic human desire.

BLDGBLOG makes the point that the Die Hard sequels would not have gotten progressively worse if they had not abandoned the simple premise of a hero who uses a physical space to his own ends, suggesting that scaling Nakatomi plaza up to the level of a city in future installments would have been the logical (and entertaining) next step. I don’t disagree, but we don’t need Hollywood to do it for us. The city of information is being built, piecemeal, by the lived experience of its human actors everyday, an elaborate movie set overlaid on a functioning city street.

“Of course we had to turn it down.”

Not going to win any parenting awards here, but I think I know who will be carrying on the tradition in my twilight years. (Clip art brilliance, I say!)

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Confabulism

New year, new conferences. And some old favorites too. Here’s a list of places I’ll be speaking in the next few months. If you’ll be at any of them, let me know. Would be great to meet up.

City Camp
January 23-24
Chicago, IL

ORD Camp
January 29-30
Chicago, IL

South by Southwest Interactive
March 13-16
Austin, TX
Panel: The City Is A Platform

IA Summit
April 9-11
Phoenix, AZ
Talk: Metropolitan Information Architecture: The future of UX, Databases and the (Information) Architecture of complex, urban environments — god, who writes that?

I’m sure more will pop up in the first half of the year. You can always follow my public Dopplr profile to see where I’ll be.

Hello, travel!

Off-world, a party turns 10

Ten years ago my wife and I had just moved to Chicago. Kidless, dual income, cool new top floor condo. We threw a Christmas party for the few people we knew. It was fairly low-key: appetizers, beer and wine only, and holiday tunes softly played. The invitation even had an end time on it.

It isn’t like that anymore.

The get-together has become something of a spectacle, an entire year’s worth of creative energy throttled into a single night that reminds us of a youth I don’t think my wife or I ever actually had. And it’s kidless once more, having evolved into a house-sized version of stays-in-Vegas that the children would surely be embarrassed by later in life if they had the memories. (And will, thanks to this post, hundreds of photos, a full video feed and the Google bots. Sorry, kids.)

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The parties early on never had themes, but eventually we started giving away favors and that led to light theming, usually holiday-related (e.g., “I Think They Spiked the Nog” and “Lords a-Leaping”.) But themes are a gateway drug and soon enough we were in full-blown obsessive-compulsion about every last detail conforming to the chosen motif.

Last year, the theme was “Around the World,” celebrating travel of all kinds and lending itself handily to silly tie-ins. This year’s theme — Out Of This World — seems almost predetermined given the re-use it made possible of certain globe decor from last year, but also because of what a space nerd I am. (And yes, it lends itself to a world “trilogy”, more on which later.)

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The favor proved challenging as we had designed ourselves into a bit of a corner last year by dumping CDs in favor of USB keys. The consensus opinion (meaning my wife’s) was that people really didn’t use the key drives — leading me to question our choice of friends, frankly — and the decision was to go back to CDs.

This led to what I thought was a fantastic idea. I’d build an armillary sphere with the compact disc as the celestial equator! Wait, come back. If I admit that it would have taken months and every shred of sanity I have to actually make them, you have to admit it would have looked amazing.

Next idea: ringed planet. It was a contentious design process, honestly, but in the end it yielded something great. The CD (two actually) formed the rings, a styrofoam ball sliced in half and glittered formed the planet. This set like a garnish on a mini-martini glass which itself was set atop a coaster that was our holiday card (photo of kids with greeting). Initially Robyn suggested the card be a flag planted atop the planet. Which of course is silly, given that Saturn is a gas giant and you can’t plant flags on it. Sheesh! (This kind of thinking led to a chandelier planet arrangement that was far from accurate.) Our fantastic nanny, Ellen Gallerini, and her business partner — the Glitter Girlz — bore the brunt of the assembly work. Amazing, huh?

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But the real stroke of genius came from Robyn: the glasses were filled with Mentos and the entire favor display was backed with 2-liter bottles of Diet Coke. Blastoff! (If you’re unaware of the particular physics involved here, have a look.) Not sure if anyone tried this, but in keeping with our tradition of home-wrecking favors we have reports that the glitter got into and all over virtually everything it touched. I can’t imagine the discs were actually playable. (Which is OK: you can download it here.)

Food and drink stayed on-theme, my particular favorite being the red velvet frosted cake balls peddled as moon rocks. The custom drink list, bane of our hired bartenders and the ultimate scapegoat for much that happens, was equally tasty. Choice selections included the Tang-tini (Tang and blood orange martini), Fly Me To the Moon (Passion Fruit Vodka and Prosecco), and the Black Hole (Espresso Martini). Bottleable quanities of each of these drinks were sucked from our carpet by Stanley Steemer a few days after the party.

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A note on the bartender. Serving drinks for this party is pure misery. In an effort to encourage a flow through the house, we put the mixed drinks and bartender in the basement. This meant he was subjected to at least 7 hours of aural and visual assault in a very limited space. Add drunk revelers and dancing bodies. Stir.

Well, we’ve solved this problem and his name is Matt Vogel, aka “Fingers”. We didn’t know the reason for this nickname until he showed up. Fingers, you see, has only one hand. Fingers insisted we call him such and I protested until he produced a business card with “Fingers” on it. You can imagine our thoughts when a one-handed guy showed up for what is a tough assignment for a barkeep with four arms. But here’s the thing: Fingers was amazing. He kept pace, didn’t complain, and stayed late — all with a great disposition.

The theme is fun. The food, drink and decor are festive. But the genetic mutation that’s most responsible for the party’s evolution is what happens in the basement. To quote a friend, “I don’t even mess with the first floor anymore.” Let’s go there.

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Basically the lower level is just one big media generation machine. “Photobooth”, live video feed, lots of roving photo/video cameras, a closed-circuit feed to two projectors, two iSights snapping at regular intervals, and a recording of the audio from the DJ booth ensure that it is well-covered. Good thing too; there are a lot of cute boots down there.

It’s a massive effort. We move every last shred of furniture and decor out of what is a very functional and much-used basement (our family life routine is also effectively moved out), then load in a forklift’s worth of plywood to construct what becomes the Nightclub on Henderson Street.

We amped up the lighting this year, figuratively and literally, adding three high-powered spots, stage washes, and a physical control panel to the full roster of DJ spots, LED cans, strobes, projectors, and laser. This is all due to a guy who wasn’t actually at the party. Tom Herlihy, visuals expert and total lighting nerd, loaned all the equipment, trained a totally capable assistant, Chris Gansen, and then decamped for Kabul, Afghanistan for work. And this was the reason for the live video feed. Tom caught parts of the party in the Dubai and London airports. Totally worth it.

The DJ booth is simply a beast. Originally constructed to accommodate two people, enlarged to fit four, and then, this year, completely rebuilt. The 2009 version situated the three DJ’s more comfortably while giving the AV control a kind of crow’s nest above it all and, importantly, providing a dance platform behind the DJ surface, since that’s where we found people pooled anyway.

Clearly raised areas attracted people in past years, so we build two dance platforms out in the crowd. These were sturdy and festooned with instructions that we figured even the drunkest partygoers would understand.

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The DJ setup this year exceeded all past. The unbelievable Jesse Kriss returned (this time from Seattle rather than Boston) and provided the real turntable chops. He was the master of ceremonies for all audio, messing with whatever Joey and I were pumping out via Ableton and Traktor. We also had a Korg KAOSS pad (a tactile/visual effects and loop controller) which were totally smitten with mere seconds after hooking it up.

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We played for over eight hours, covering a serious range of tunes. Jesse, Joey, and I really seemed to click this year, handing off more smoothly than catastrophically most of the time. (I stress most of the time. See custom drink menu, above.) The floor was packed with dancers for hours. The apotheosis of the party, truly.

Jesse’s fantastic beginning set is excerpted here with full tracklisting.

The built-in downfall of the party, it seems to my wife and I, is the ever-more-difficult challenge of making the spectacle that much bigger year-on-year. But that’s a problem for the future; we hit the mark this year. Inspired by Daft Punk inspired by Tron we constructed three glowing jackets of electroluminescent wire for the DJ crew. The nerdfest began about four hours in and was met with a solid wall of cheering.

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The jackets were a bit of a pain in the ass, as we had to affix the somewhat delicate EL wire with tiny safety pins from inside the jacket. But my god was it worth it. Everyone wanted to wear them, which was fine by us as they were hot as hell. Biggest upside: wearing a jacket of copper wire with electricity coursing through it was an effective deterrent to me taking my shirt off, something that has regrettably become a de facto tradition at the party. Not this year!

Though there’s no end time on the invitation anymore, there’s something about this party that demands a discrete finale rather than fading out with hangers-on. Last year this finale came courtesy of the Chicago Police Department. We escaped that this year, somehow. (How we weren’t charged with “operating a public place of amusement without a license” is beyond me.)

This year the ending came via a small explosion.

Piecing together exactly what happened was a massive chore taking weeks and all kinds of CSI-style cross-referencing of testimonial and media timestamps. The folks still there at 3:45 AM said later on that the power cut out. Apparently I rushed to the circuit breaker in the back bedroom to check this and in the process intruded on two sleeping guests who had called it quits.

But that wasn’t it. Couldn’t have been. The recording of the night proved that power remained as it continued for hours uninterrupted after the music ended. We were pulling from four separate circuits in the basement, having learned our lesson from the strobes in previous years.

The next morning the only thing people recalled was me saying “Party’s over. Get the hell out!” But my laptop was completely dead. Dead, but seemingly unmolested. No drink spills apparent anywhere. This is not, however, what Apple repair ultimately said. “Extensive internal liquid damage” was the diagnosis. As best we can tell, liquid seeped in through the Superdrive bay slot on the right side of the laptop and then destroyed everything but the hard drive and wireless radios. No idea how that could have happened.

And that’s how the party ended.

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But how it came to be is more important. Dozens of people gave dozens of hours to realize such a thing. We’ve mentioned Tom Herlihy, Jesse Kriss, Chris Gansen and my brother Michael, but that leaves out Justin Bowersock, Alyson Higgins, Cathy Brennan, Heidi and Pat Potter, David Balcom, Mike Bloebaum, Ricky Thorpe, Michelle Simpson, Tom Alter, Ellen Gallerini, Jodie Deschler and others who absolutely made it happen. I’ve said it before and I don’t give a damn if I say it again. This your party too. THANK YOU.

The experience is extraordinary, for sure, but so is the toll it takes on the family to bring about. The half-jokes Robyn and I made about this being our last party during the run-up became less than half as the party approached. But we recognize that we can’t just end something like this without warning. Too many people have too good a time to do that.

So I’ll ask you, dear reader, if you’ve been around the world and off the world, what’s the only thing left to do to the world?

——–

Here’s the full photo gallery. See also Chris Gansen’s great shots.

Curious about past parties?
Read about 2008 (photos!), 2007 (photos!) and 2006.
Or listen in: mixes from
2008, 2007, 2006 and 2005.